This game is a submission to TweetTweetJam 6. Go check out some of the other projects!

TweetTweetMachine is a Virtual Machine that fits into two Tweets and is run in Pico-8. It is a OISC (One Instruction Set Computer), meaning it only has one command. Every program is a sequence of blocks of two numbers written in hexadecimal. The pseudocode for the single instruction is as follows:

if(a==0){ip=b}else{*a-=*b}

The example program included in the tweet is bf01c001c001c101c101c101c201c201c201c201c301c301c301c301c301c401c401c401c401c401c401c501c501c501c501c501c501c501c601c601c601c601c601c601c601c6010000, which draws a few colours on the top row of the screen, and repeats.

NOTE: TweetTweetMachine is the older and less functional version of TweetTweetMachine Deluxe, which can also be found on my page. TTM is better for noninteractable, predictable demos. If you actually want to make something useful, use TTMDX, since it adds both conditionals and user input. Anyhow, have fun!

StatusReleased
CategoryTool
PlatformsHTML5
Authorns
Made withPICO-8
Tags2D, Emulator, fantasy-console, PICO-8